core keeper
Status Effects
Effect Name Effect of the Effect Cause of the Effect Modifiers of the effect Positive or Negative Provides Immunity
Starving Gradually decreases the player's damage and max health while below 25 hunger/food. Whenever the player reaches low food. The effect increases by +1% for every hunger point lost below 25 (a total of +25% at 0 hunger). Negative Food
Well Fed Increases the player's damage and max health while they have at least 75 hunger/food. Whenever the player reaches max or excess food. The effect is +5% by default, but it can be increased using the Healthy diet talent and the Pot armor/Cooking Pot armor set bonuses. Positive None (Positive status effect)
Poison Reduces all healing received by 75%. Stepping on Ground poison slime, Getting hit by a Poison slime, Nature Worm, Infected Caveling, Caveling Mummy or Poison Spike Trap Infinite on Contact with Ground poison slime, but all other forms last 15 seconds. Negative
Acid Does Damage every Second. Ground Acid Slime Infinite (On Contact) Negative 3 set: Immune to acid damage
Burning Damage Deals damage every 2 seconds. Contact with Ground Magma Slime, Caveling Shaman, Malugaz, Lava Butterfly, Magma Slime, Flames (Malugaz), Galaxite trap (Players) Infinite (Contact with Ground Magma Slime) other forms are ~8.4 seconds. Negative Food made with Elder or Verdant Dragonfish

Splendid Amalgam 2 set: Immune to burning

Charm causes the affected creature to temporarily join the charmer's faction. None (Only given by players) Players can only give to other enemies. Include Cupid bow and Charm grenade ? Negative (Only to enemies) None (Only Players inflict it)
Mold Infection Applies to players and almost all creatures, slowing decreasing their movement speed. Mold infection is applied when standing on Mold Block ground. Infinite on contact with Mold block ground.

The effect stacks up to 10 times the longer it is stood on, decreasing movement speed by 7% per stack (up to 70% at 10 stacks).

The first stack applies immediately, the second takes 3 seconds, and the rest take 5 seconds. It takes a total of 43 seconds to go from 0 to 10 stacks.

Negative 3 set: Immune to mold infection

2 set: Immune to mold infection

Radioactive Damage Deals damage every 2 seconds Within 5 tiles of Radiation crystal, within 7 tiles of Cryo Pod, within 11 tiles of Crystal Meteorite. Infinite when in range of the source.

80 from Radiation Crystal, 50 from Cryo Pod, 49 from Crystal Meteorite.

Negative 3 set: Immune to radioactive damage
Slippery Movement Reduces ground friction, causing the afflicted player or creature to slide around when moving. Being hit by Bubble crab, Blue slime, and Morpha. Standing on Slippery Floor Slime. Infinite on Contact with Slippery slime, 6 seconds for all other sources. Negative 2 set: Immune to slippery movement
Stun Movement Locks the player in place, so they can't move. Mold Tentacle. ~2.5 seconds of Paralysis Negative None
Slowed by Slime Decreases player movement speed. All floors slime except slippery slime. ~20% less movement speed. Can be decreased by foods with Yellow Blister Head. Negative 2 set: Immune to being slowed by slime