Dungeons are procedurally generated structures that usually consist of multiple rooms connected by paths, sometimes incorporating scenes.
The game uses its dungeon system to generate structures that players would not traditionally consider dungeons, such as sub-biomes and small houses.
Every dungeon in the game is listed below. Note that not all dungeons have official names.
Random dungeons
The following dungeons generate in the world randomly. Dungeons always generate before scenes; scenes without a set distance cannot spawn in chunks occupied by dungeons.
Weight determines how likely a dungeon is to generate relative to other dungeons in the same section.
The Undergrounds
| Example | Name | Weight | Description |
|---|---|---|---|
![]() | Slime area | 0.45 | Small area filled with Ground Slime, Orange Slimes and Red Slimes. |
![]() | Meadow | 0.55 | The Meadow sub-biome. |
The Clay Caves
| Example | Name | Weight | Description |
|---|---|---|---|
![]() | Bridge area | 0.08 | Platforms made out of Wood Bridges. |
![]() | Railway area | 0.1 | A group of 3–6 Railway scenes. Can also generate in the Forgotten Ruins. |
![]() | Wood house | 0.1 | A ruined wooden house. Can also generate in the Forgotten Ruins. |
![]() | ClayCavelingArea map | 0.15 | |
![]() | SmallLarvaHiveDungeon map | 0.22 |
The Forgotten Ruins
| Example | Name | Weight | Description |
|---|---|---|---|
![]() | StoneBridgeArea map | 0.1 | Platforms made out of Stone Bridges. |
![]() | RailwayRoom map | 0.15 | A group of 3–6 Railway scenes. Can also generate in the Clay Caves. |
![]() | WoodRoom map | 0.15 | A ruined wooden house. Can also generate in the Clay Caves. |
![]() | CavelingRuins map | 0.25 |
Azeos' Wilderness
| Example | Name | Weight | Description |
|---|---|---|---|
![]() | NatureCavelingArea map | 0.1 | |
![]() | NatureTemple map | 0.1 | |
![]() | CustomFarm map | 0.11 | |
![]() | MeadowAreaBig map | 0.12 | The Meadow sub-biome. It is larger and has slightly different generation than the one found in the Undergrounds. |
![]() | MoldDungeon0 map | 0.25 | The Mold Dungeon sub-biome. |
The Sunken Sea
| Example | Name | Weight | Description |
|---|---|---|---|
![]() | CityDungeon map | 0.2 | The Forlorn Metropolis sub-biome. |
![]() | SeaIslands map | 0.2 | A group of small islands connected by a thin path. |
![]() | SeaWallsWithChest map | 0.2 | |
![]() | CoralReef map | 0.2 |
The Desert of Beginnings
| Example | Name | Weight | Description |
|---|---|---|---|
![]() | DesertBridgeArea map | 0.1 | |
![]() | DesertRuins map | 0.25 | |
![]() | OasisArea map | 0.15 | |
![]() | DesertTempleDungeon map | 0.07 | |
![]() | DesertTempleDungeon2 map | 0.07 | |
![]() | LavaDungeon map | 0.18 | The Molten Quarry sub-biome. |
The Shimmering Frontier
| Example | Name | Weight | Description |
|---|---|---|---|
![]() | CrystalAreaWithCustomScenes map | 0.15 | |
![]() | CrystalForest map | 0.07 | |
![]() | AlienStructure map | 0.15 | |
![]() | AlienStructureEventTerminals map | 0.2 |
The Passage
| Example | Name | Weight | Description |
|---|---|---|---|
![]() | PassageOreField map | 0.15 | An area filled with a large amount of Pandorium Crystals. |
![]() | FeatherTreeForest map | 0.15 | Does not prevent scenes without a set distance from generating in occupied chunks. |
![]() | SulfurForest map | 0.15 | Does not prevent scenes without a set distance from generating in occupied chunks. |
![]() | HydraCultDungeon map | 0.2 |
Unique dungeons
The following dungeons will always generate in the world at a set distance from The Core.
| Example | Name | Approx. distance | Description |
|---|---|---|---|
![]() | SlimeBoss map | 65 | A combination of the Slime area dungeon and the Glurch the Abominous Mass' Arena scene in the center. |
![]() | Main Larva Hive | 330 | A large Larva Hive sub-biome, with the Hive Mother's scene in the center. |
![]() | ShamanBossRoom map | 300 | |
![]() | BirdBoss map | 550 | |
![]() | Main Mold Dungeon | 700 | |
![]() | PoisonSlimeBossDungeon map | 600 | |
![]() | OctopusBossArea map | 650 | |
![]() | SlipperySlimeBossDungeon map | 700 | |
![]() | Large Forlorn Metropolis (Shutdown Protocol) | 550 | A larger version of the Forlorn Metropolis with the Broken Core Room (Shutdown Protocol) scene in the center. |
![]() | Large Forlorn Metropolis (Anomaly Report) | 650 | A larger version of the Forlorn Metropolis with the Broken Core Room (Anomaly Report) scene in the center. |
![]() | Large Forlorn Metropolis (Overwrite Transcript) | 750 | A larger version of the Forlorn Metropolis with the Broken Core Room (Overwrite Transcript) scene in the center. |
![]() | ScarabBossArea map | 600 | |
![]() | Large Molten Quarry (Igneous) | 650 | A larger version of the Molten Quarry with the Igneous the Molten Mass' Arena scene in the center. |
![]() | Large Molten Quarry (Ancient Forge) | 650 | A larger version of the Molten Quarry with the Ancient Forge Room scene in the center. |
![]() | DesertMazeDungeonPrince map | 500 | A large maze made with the Prince Grave scene in the center. |
![]() | DesertMazeDungeonQueen map | 600 | A large maze made with the Queen Grave scene in the center. |
![]() | DesertMazeDungeonKing map | 700 | A large maze made with the King Grave scene in the center. |
History
- 1.0.1.11: The entrance points of a dungeon can no longer spawn on top of each other.
- 1.0.1.0:
- There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan.
- Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch slime area should no longer always appear south-west of The Core.
- Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
- 0.7.5-580c: Several improvements to the dungeon generation systems, including a complete rewrite of the algorithms used to place paths connecting different rooms.
- 0.1.91e2cab: Introduced.
| Environments | ||||||
|---|---|---|---|---|---|---|
|
| Mechanics | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|


















































