A scene that generates in Azeos' Wilderness.
Scenes are structures that contain unique scenery, loot and/or creatures.
Unlike dungeons, their design is pre-set and will always be the same in every world (besides sometimes being randomly flipped horizontally and/or vertically).
Every scene in the game is listed below, in sections by which biome they may first appear in.
The Undergrounds
The center of the world, and where all players spawn by default.
A cave covered in
A
A
A large lake next to some camping gear. The
A small hut with a farm containing
The
Contains a
Stone ruins with a
Stone ruins with a
Stone ruins with
A small race track with some
The door can be opened by playing the notes CNMB CNM or CVBC XZX on any instrument while next to it.
The
Ancient Chest contains loot that would normally be found inside the Clay Caves. The
Stone Pedestal always contains a
Triangle Trinket.
The door can be opened by playing the notes CNMB CNM or CVBC XZX on any instrument while next to it.
The
Ancient Chest always contains a
Recall Idol and
Greater Healing Potion, alongside loot that would normally be found inside the Forgotten Ruins.
An incomplete railway with a
Wonky Minecart.
A small campsite.
TheA ruined hut with a path that crosses a small river.
A small campsite.
A
An
The dwelling of
The Clay Caves
Lots of small islands connected to a large island covered in
The
There are twelve
There is a
A
A small campsite.
A small pool of water.
A large winding race track with some
A large square-shaped race track with some
The door can be opened by playing the notes XNBN CNCX or NCVZ NCVZ on any instrument while next to it.
The
Copper Chest always contains a
Copper Key, alongside loot that would normally be found inside the Forgotten Ruins. The two
Stone Pedestals hold
Twisted Agates.
The door can be opened by playing the notes XNBN CNCX or NCVZ NCVZ on any instrument while next to it.
The
Larva Hive Chest always contains a
Golden Cocoon, alongside loot that would normally be found inside the Larva Hive.
A ruined hut next to an incomplete railway and two
A ruined house on top of an acid water lake.
TheThe spawn location of
Settlements
Railways
Larva Hive
The dwelling of
The Forgotten Ruins
A ruined stone bridge with a few
The
A maze made out of indestructible
Obsidian Blocks.
The
Chest in the middle always contains
Healing Potion (3),
Enrage Potion (3),
Stoneskin Potion (3) and a
Tin Sword.
A maze made out of indestructible
Obsidian Blocks.
The
Chest in the middle always contains
Ancient Gemstone (10),
Ancient Coin (30),
Iron Bar (10),
Gold Bar (5),
Ocarina,
Recall Idol and the
Clear Gemstone.
A large maze made out of indestructible
Obsidian Blocks, filled with cavelings and
Ancient Crates.
The
Ancient Chest in the middle always contains
Recall Idol (2),
Precious Urn (5),
Chipped Plate (2),
Crystal Skull Shard (3),
Ancient Gemstone (10),
Ancient Coin (250),
Oracle Card "Aura",
Caveling Figurine,
Broken Handle and a
Gold Crystal Necklace.
The door can be opened by playing the notes BBNV BXVB or NVBV NVBV on any instrument while next to it.
The
Iron Chest always contains an
Iron Key and
Magnetic Ring, alongside loot that would normally be found inside the
Locked Scarlet Chest. The
Stone Pedestal always contains
Caveling Perfume.
The door can be opened by playing the notes BBNV BXVB or NVBV NVBV on any instrument while next to it.
The
Iron Chest always contains a
Gold Crystal Necklace,
Ancient Gem Plate,
Recall Idol (3) and an
Iron Sword, alongside loot that would normally be found inside the
Locked Scarlet Chest. The
Stone Pedestal always contains an
Enhydro Crystal.
A small oasis. The
An
The dwelling of
Azeos' Wilderness
The
A child caveling's grave. The
There is an
Made out of indestructible
Obsidian Blocks. The door can be unlocked by holding a
Glow Tulip next to it.
There are four
Stone Pedestals inside that always contain a
Chipped Blade,
Gold Crystal Necklace,
Recall Idol and
Precious Urn.
The
A small house with the
The door can be opened by playing the notes BVCX BCXZ or BNCC BNCC on any instrument while next to it.
The
Ancient Chest always contains a
Scarlet Key and
Caveling Medal (2), alongside loot that would normally be found inside the
Locked Octarine Chest.
The door can be opened by playing the notes BVCX BCXZ or BNCC BNCC on any instrument while next to it.
The
Mold Covered Chest always contains
Mold Shark (3),
Giant Mite,
Balloon Spore and
Ancient Gemstone (20), alongside loot that would normally be found inside the
Locked Octarine Chest.
A small farm with two
Sprinklers.
An island with a
Paradise Tree. The
Pedestal below it always contains a
Paradise Fruit Basket.
An abandoned hut surrounded by cherry trees.
A broken stone bridge nearby a campsite.
A pen with a
A campsite with a
A small campsite.
A small campsite next to a pond.
A lake in the shape of a moon. The
A small campsite next to a pond.
An island covered in
Bloat Oats.
A small mold oasis. The
A ruined house with two
A small oasis. The
A small campsite next to a pond. The
An overgrown building with
Pedestals that always contain the following instruments:
Ocarina,
Flute,
Harp,
Cello
An
The dwelling of
A circular arena littered with bird feathers and bones.
The
Large Shiny Glimmering Object can be placed anywhere to summon
Azeos the Sky Titan, or the
Large Golden Egg to summon
Awakened Azeos.
Temple
A ruined temple made out of indestructible
Obsidian Blocks. The door can be unlocked by holding a
Glow Tulip while next to it.
There are two
Ancient Chests containing generic loot, and four
Stone Pedestals holding a
Recall Idol,
Broken Core Idol and
Ancient Gemstone (2).
A ruined temple made out of indestructible
Obsidian Blocks. The door can be unlocked by holding a
Glow Tulip while next to it.
There is an
Ancient Chest containing generic loot, and a
Stone Pedestal hidden behind a
Lush Tree holding the
Oracle Card "Aura".
Caveling farm
Azeos' ruins
The following scenes may generate surrounding the main Azeos the Sky Titan's Arena scene.
Mold Dungeon
Surrounded by an extra large Mold Dungeon. The
An island covered in mold. The
A ruined village.
The Sunken Sea
A cove with a small pier. The
A cove guarded by four
Contains lots of
A coral-themed island. The
The
Seashell Chest contains a
Wood Fishing Rod,
Tin Fishing Rod,
Iron Fishing Rod,
Scarlet Fishing Rod and
Spicy Bait (5).
The
Fishing Net Racks contain a
Golden Dart,
Bottom Tracer and a
White Coralotl.
An island featuring a large shipwreck. The
An island with a skeleton of a giant sea creature. The
The door can be unlocked using the
Admin Key.
The
Titan's Chest at the back always contains the
Glyph Parchment,
Golden Whistle,
Golden Caveling Mask,
Gold Bar (25),
Ancient Gemstone (15),
Caveling Perfume and a
Caveling Medal.
There are also four
Blue Glass Pedestals that always contain a
Caveling Effigy.
The door can be opened by playing the notes NXNB VBN or ZXC NMB on any instrument while next to it.
The
Seashell Chest always contains an
Octarine Key,
Golden Jellyfish and
Anchor Axe, alongside loot that would normally be found inside the
Locked Galaxite Chest.
The door can be opened by playing the notes NXNB VBN or ZXC NMB on any instrument while next to it.
The
Seashell Chest contains loot that would normally be found inside the
Locked Galaxite Chest.
A small Forlorn Metropolis-themed island.
TheAn island with a camp and an
Octarine Ore Boulder.
A small island with a camp. The
A small island with a building on the water. The
An island with a farm.
An island with a coral house. The
A shipwreck. There is a
A lake in the shape of a moon. The
A small campsite.
A small campsite next to a pond.
A small island in the shape of a star. The
A large island with a research lab.
TheAn island covered in coral. The
An
The dwelling of
The dwelling of
Forlorn Metropolis
The indestructible mural at the back will glow if the player holds a
Glow Tulip next to it.
There are three
Blue Glass Pedestals that always contain an
Early Human Skull,
Ancient Gemstone and
Recall Idol.
The
Behind the throne is a
Sewers guarded by
A room containing a large amount of
Stone Shelves.
Indicates that the metropolis contains a Broken Core Room.
Indicates that the metropolis contains a Broken Core Room.
Surrounded by an extra large Forlorn Metropolis.
The
Broken Core contains the
Shutdown Protocol, and the
Ancient Chest contains the
Channeling Gemstone, both of which are required to craft the
Phantom Spark.
Surrounded by an extra large Forlorn Metropolis.
The
Broken Core contains the
Anomaly Report, and the
Ancient Chest contains the
Fractured Limbs, both of which are required to craft the
Phantom Spark.
Surrounded by an extra large Forlorn Metropolis.
The
Broken Core contains the
Overwrite Transcript, and the
Ancient Chest contains the
Energy String, both of which are required to craft the
Phantom Spark.
The Desert of Beginnings
An oasis with an indestructible, decorative Geyser in the middle. Surrounded by lots of vegetation.
An abandoned camp. There are two
The
Contains three
The
Surrounded by
Maze Blocks in the shape of an eye.
A mammoth's skeleton. There are four
The door can be opened by playing the notes CNCB VCX or BZCV ZCVB on any instrument while next to it.
The
Golden Ancient Chest always contains a
Kingfish Scale and
Black Desert Diamond, alongside loot that would normally be found inside the
Locked Solarite Chest. There are also two
Temple Pedestals that hold
Incense Bowls.
The door can be opened by playing the notes CNCB VCX or BZCV ZCVB on any instrument while next to it.
The
Golden Ancient Chests contain loot that would normally be found inside the
Locked Galaxite Chest and
Locked Solarite Chest.
The
Amalgam Basin in the middle always contains the
Splendid Amalgam.
A small temple blocked by a rock and filled with
Temple Crates.
A lava lake in the shape of a moon. The
A small campsite.
A small mining operation.
A small lake of lava. There is a
An abandoned farm with a ruined hut and campsite nearby. The
A giant crystal meteorite that applies radiation damage to players within approximately 5 tiles. There are eight
Surrounded by a large maze. The
Surrounded by a large maze. The
Surrounded by a large maze. The
A giant temple containing the
Desert Queen Chest,
Desert King Chest and the
Desert Prince Chest, unlocked using the
Azeos Feather Fan,
Omoroth Compass and
Ra-Akar Automaton respectively.
There is a hidden room at the back full of
Temple Crates and
Pedestals that always contain an
Astral Jelly,
Starlight Shards and a
Galaxite Bar.
An
The dwelling of
Desert ruins
Desert temple
Ra-Akar temple rooms
The following scenes may generate surrounding the main Ra-Akar the Sand Titan's Arena scene.
Molten Quarry
A mining operation with two
Crude Drills connected to
Galaxite Ore Boulders.
An
The dwelling of
Contains the
The Shimmering Frontier
An intact cryopod that applies radiation damage to players within approximately 7 tiles. There are lots of
A damaged cryopod that always contains the
Homeworld Reminiscence,
Deepspace Log,
Chemical Ration,
Catalyst Gemstone and
Ancient Gemstone (15).
There are also some
Sun Crystals and
Alien Tech Crates scattered around.
A broken cryopod with an alien skeleton inside. It always contains the
Homeworld Reminiscence,
Deepspace Log,
Chemical Ration,
Catalyst Gemstone and
Ancient Gemstone (15).
There are also some
Alien Tech Crates scattered around.
Two intact cryopods that apply radiation damage to players within approximately 7 tiles, and one broken cryopod that always contains the
Homeworld Reminiscence,
Deepspace Log,
Chemical Ration,
Catalyst Gemstone and
Ancient Gemstone (15).
There are also some
Sun Crystals and
Alien Tech Crates scattered around.
The
The
The
Deceased Explorer always contains an
Adventurer's Hat and the
Agartha Report.
An island with a
A maze filled with
A large spiral with
Alien tech lab
Some of these scenes may generate on their own outside of a tech lab dungeon.
The Passage
Unimplemented
These scenes exist within the game's files, but will never spawn naturally.
A basic camp with two
Locked Copper Chests, two
Caveling Skirmishers and a
Caveling Spearman.
A small island. The
Seashell Chest always contains
Bottom Tracer (5),
Pink Coralotl,
Wooden Sign "Core",
Wooden Sign "Tulip",
Rusty Fishing Hook and
Playing Dice.
History
- 1.1.1.1: Fixed minor issues in several scenes, such as bridges placed on land and inventories containing stacks of items that normally are not stackable.
- 1.0.1.4: Replaced broken Abyss Trees in the pond in the Oasis Settlement scene.
- 1.0.1.3: Fixed an issue where some scenes, most notably The Core scene, could regenerate in classic worlds.
- 1.0.1.0: Added 9 new scenes.
- 1.0.0.14: Bridges in some scenes no longer create Obsidian Blocks when broken.
- 1.0.0.1:
- Added 87 new scenes, 63 of which are from the Scene Makers community event.
- The Medium Maze, Chipped Blade Temple and Thread of Fate Shrine scenes are now guaranteed to generate at least once, since the world is no longer infinite.
- The Failed Titan, Tower Shell and Crystal Explorer's Camp scenes now generate anywhere in the Shimmering Frontier, instead of in Azeos' Wilderness, the Sunken Sea and the Desert of Beginnings respectively.
- Scenes with a set distance now use a "target spawn distance" system instead, meaning they may generate slightly off.
- Target spawn distances have been adjusted for the following scenes:
- Ghorm the Devourer's Spawn Point (250 → 230)
- Cloaked Merchant Room (260–280 → 270)
- Caveling Throne Room (350 → 300)
- Fishing Merchant House (630 → 500)
- Ivy the Poisonous Mass' Arena (900 → 600)
- Azeos the Sky Titan (600 → 550)
- Main Mold Temple (750 → 700)
- Glyph Parchment Treasury (1000 → 500)
- Morpha the Aquatic Mass' Arena (1400 → 700)
- Omoroth the Sea Titan's Arena (1100 → 650)
- Broken Core Room (Shutdown Protocol) (1250 → 550)
- Broken Core Room (Anomaly Report) (1550 → 650)
- Broken Core Room (Overwrite Transcript) (1750 → 750)
- Prince Grave (1100 → 500)
- Queen Grave (1300 → 600)
- King Grave (1500 → 700)
- Titan Temple (900 → 650)
- Igneous the Molten Mass' Arena (1400 → 650)
- Ancient Forge Room (1600 → 650)
- Minimum spawn distances have been removed for the following scenes:
- Dirt Melody Room (style 1) (70)
- Dirt Melody Room (style 2) (70)
- Circular Race Track (80)
- Mysterious Doll Set House (100)
- Failed Titan (1200)
- Tower Shell (1200)
- Crystal Explorer's Camp (1200)
- Intact Crashed Cryo Pod (1200)
- Damaged Crashed Cryo Pod (1200)
- Broken Crashed Cryo Pod (1200)
- Crashed Cryo Pods (1200)
- Crystal Meadow (1200)
- Crystal Maze (1200)
- Lucent Oak Spiral (1200)
- 0.7.5-580c:
- Fixed a bug that could cause the appearance of an Obsidian Block wall in a scene from the Undergrounds.
- Fixed an issue that would allow for duplication of an Ancient Gemstone in a scene from the Forlorn Metropolis.
- Fixed an issue that would spawn a table inside walls in a scene from the Clay Caves.
- 0.7.3.3-0f8a: Fixed a bug where some custom scene objects would not drop their intended loot.
- 0.7.3-3c7e: Tweaked some scenes to avoid creating extra game objects that had to be converted separately each time a world was loaded.
- 0.7.2.0-77b3:
- Fixed some scenes containing invisible tiles that could not be removed nor replaced.
- Save files where such tiles already exist will have them removed and replaced with the original tile from the procedural generation when the world is loaded.
- Fixed some scenes containing invisible tiles that could not be removed nor replaced.
- 0.7.0.2-8ce3: Fixed a bug where the tree in the Lucent Oak Spiral scene would drop too many of the new rare gems as it unintentionally scaled with the amount of players in the game.
- 0.5.2.0-b84a: Changed so the small racing track scene only appears once in the world.
- 0.5.1.0-5633: Fixed large scenes like the racing tracks spawning incorrectly in some cases.
- 0.4.2-d097: The chest found in the City Sewers scene now contains loot.
- 0.1.91e2cab: Introduced.
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