The world is where all of Core Keeper's gameplay takes place.
Selection
After selecting a character to play with, the player will enter the world selection menu where they select a world to enter.
In the menu the following features of a world are shown: slot, name, icon, difficulty, creation date, boss statues activated, and if the world is classic. On the right side there is a button to delete the world and another that opens the world information menu.
The world information menu shows a world's seed and generation settings used. It also allows the player to add new world generation to existing worlds, in the form of "content bundles":
| Content bundles
|
| Name
|
Description
|
Added in
|
| Queen of the Burrowed Sands
|
A dangerous enemy has appeared! Adding them may overwrite some already explored areas in the Desert of Beginnings.
|
1.1.0.1
|
| The Queen's Offspring
|
The Queen's influence extends into nearby areas as well. Adding this bundle introduces a new enemy type to Azeos' Wilderness, which might overwrite some already explored areas in this biome
|
1.1.0.1
|
| Guaranteed Oases
|
Adding this bundle guarantees that this world gets at least a few Oases biomes in the Desert of Beginnings, even if it has already been fully explored. Doing so will overwrite everything in the areas where they appear.
|
1.1.0.1
|
| Abiotic Factor Collab
|
A fragment of a research facility has appeared through an extradimensional rift! Adding it may overwrite an already explored area in the Forgotten Ruins.
|
1.1.1.0
|
Creation
World creation is accessed by pressing on an empty world slot in the world selection menu. This presents the player with various customization options:
| Option
|
Description
|
| World name
|
The name that will be displayed on the world selection menu.
|
| Save icon
|
The item icon that will be displayed on the world selection menu.
|
| Game mode
|
Possible options are Standard, Hard, Creative and Casual. See Game mode for more information.
|
| World seed
|
Worlds created with the same seed will contain the same generated terrain, and scenes/dungeons with a set distance will appear in the same locations.
|
| World generation sub-menu
|
| Biome chaos
|
Degree to which biomes within the same ring can overlap and appear inside eachother.
|
| Ore density
|
Abundance of ore and ore boulders.
|
| Tunnels
|
Frequency and reach of tunnel networks.
|
| Chambers
|
Quantity and size of cavernous spaces.
|
| Rivers
|
Frequency and complexity of river systems.
|
| Lakes
|
Quantity and size of lakes.
|
| Pits
|
Occurrence and dimensions of pits.
|
| Ceiling holes
|
Frequency of roof lights.
|
Note that the seed and world generation options are not available in Creative mode.
Generation
Notes
- All worlds created prior to 0.9.9.9-f366 will be labeled as classic and will be missing some features added in later updates.
Gallery
History
- 1.1.2.0: Navigating to the "Add all" button in the content menu using a controller may no longer cause the game to freeze.
- 1.1.1.0: Added the Abiotic Factor Collab content bundle.
- 1.1.0.1: Added content bundles.
- 1.0.0.1:
- Overhauled world generation:
- The world layout has been improved with more structured tunnels, rivers and chasms.
- New worlds are no longer infinite, and even the outer biomes will have a maximal extent.
- Worlds are now created using a seed.
- Added world generation settings.
- Updated the world creation menu to support these new options.
- 0.1.91e2cab: Introduced.